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Customer Support

A game's nothing without its players. But if you're going to keep that player base and grow it further, you'll need to make sure any difficulties they have are solved swiftly and with a smile.

In the advent of a world in which games are truly global, it's perhaps this that poses the greatest challenge. How do you cater to the needs of a hugely diverse player base, situated all around the globe? Whether it's troubles with purchases or in-game issues, Yeehe's got you and your players covered.

Our support teams are gamers themselves, perfectly positioned to bridge the gap between you and your global audience. We help make things right for all, across a range of platforms including Helpshift, AIHelp, NetEase Qiyu, and Zendesk.

So: do any of these strike a chord?

You're taking your first steps in customer support, and want to know how best to help your players.
Support tickets are piling up faster than you can resolve them.
Multilingual support is a challenge for you and your team.
You're building a support team, but the costs of recruitment, training, screening, and admin loom over you.
Perhaps you're swamped by feedback, left unsure where to start implementing changes.

Not to worry: Yeehe's got you covered.

Support Team Structure

​Project Manager

Leadership, planning, quality control.

Language Experts

Building and maintaining project knowledge bases.

Supervisors

Moderation, quality control, urgent problem solving.

​Key Support Staff

Swift and accurate responses and issue resolution.

Our Project Workflow

Confirming Core Requirements

  • Collecting relevant info on the game we're providing support for.

  • Setting targets and key performance indicators.

  • Assessing manpower allocation, and providing quotes.

  • Agreeing on working hours.

  • ​​Assigning representatives to interface with client.​

Client Provides Relevant Resources

  • Issue resolution procedure (e.g. how refunds are to be carried out).

  • Resolution templates from past support projects/FAQs.

  • Code tables for in-game items/packs.

  • Desired support platforms, with staff accounts provided.

  • Areas of special importance, and any special/technical training required.

Project Preparation

  • Forming a support team, its members assigned based on the game type and project specifics.

  • Building a knowledge base, as according to the resources provided and reply processes to be followed.

  • Project managers carry out support team training and testing.

Project Goes Live: Feedback & Adjustments

  • Once live, project status updates are provided in daily/weekly/monthly feedback reports etc.

  • ​​Ensuring quality is maintained through quality control, detail clarification, and supervision as we interface with the client.

  • Regular client discussions to determine the next stage, orienting the project's development.

​Past Projects Showcase

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Wuthering Waves

A major 2024 title that took the world by storm.

Released simultaneously in multiple languages, with no prior edition or feedback to work with, Wuthering Waves demanded we rapidly resolve and report back on issues as soon as they arose. Support staff were dispatched depending on the situation, as we worked dynamically to ensure support success.

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UU Game Booster

China's leading game booster

This project involved high-volume support requests, the majority involving complex transaction-based issues. Guided by project managers, our teams were familiarized with the payment process and analyzed the support requirements so as to quickly provide professional user support.

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A mobile game that's made waves beyond China.

Last War has been extremely well-received overseas, but its early days saw heavy support ticket backlogs. With swift short-term measures and larger teams, we returned stability to its customer support infrastructure.

Last War: Survival Game

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Jaehyeon Kim

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Customer Support Manager

A practiced support team must be capable of the magic that keeps the game going: they're players' emotional support, the ones with all the answers, and the ever-attentive helpers that dev teams can always rely upon.
suppor
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